If your campus building is too small but you have bags of outdoor space, you can simply expand it further, or build an entirely new building if you’ve got the land to do so. Making a room a little larger than it needs to be certainly stings at first, but when you can simply plonk a piece of artillery down without a thought, you’ll be pleased you had that particular foresight.Įven if you do run out of space there’s another little wrinkle that can help you out of a tight spot. Students will often require additional machinery or other objects to complete assignments oftentimes they’re pretty chuffing large, and they need to be placed in one of their appropriate classrooms. You’ll have a job to find space just to fit them into a campus building at their minimum size, but sticking to that minimum is also shooting yourself in the foot. Many of the rooms you have to build in the game are huge. There is a flip-side, however, and that’s that whenever you do need to expand, you’d best be sitting down when the bill comes in. Money is important to expand and build what students need to complete assignments and classes, but there’s not a huge incentive to amass as much cash as you can, because happy, developing students will bring in more than enough to keep things afloat. That’s not a joke, by the way, there is literally a special bed that lovers will jump on. Who knows? A few friendships may even become romantic, leading to them sneaking away and jumping up and down on a special bed. Sharing dorms, having a chat over an age-appropriate milkshake in the student union, or competing in a friendly game of darts - it’s all important to any student’s well-being. Another huge part of making students happy is giving them the means to create and maintain relationships. There’s no other way to describe this gameplay loop than… strangely wholesome, and we’re completely smitten with it. Short term you’ll have more money, absolutely, but unhappy students may drop out, and as stated above, a poor reputation will absolutely kill your university. You can cram your students into overcrowded dorms, give them the smallest possible robot-building room that the game will allow, and a student lounge where the best bet for entertainment is to stake out a good spot at the staring window, but you’ll not do well from it. Many management sims rely on (or at least encourage) reactionary and exploitative tactics, but with Campus that’s the polar opposite of what you want to be doing. This leads to lower revenue, fewer resources to make things better for future students, and the inevitable debt that comes from frantically taking loans from Smell My Cash. But the trick is less about rinsing your younglings for all the cash that they carry and kicking them out the door as quickly as possible instead, your reputation as a university is king, and struggling, unhappy, or failing students will result in fewer applications the following academic year. The premise begins very simply: you have a university campus where you can build classrooms, lecture halls, dormitories, student lounges, everything prospective uni-goers might want (and need) to graduate. Capitalism and management sims go hand-in-hand, what can you do? But does this freshman venture pass with flying colours, or is it little more than a dropout? If the name hadn’t made it clear already, rather than running a hospital for money, Two Point Campus has you running a university campus… for money. After the excellent Two Point Hospital released on Switch moments before the world was rocked by a global pandemic, Two Point Studios are at it yet again with Two Point Campus.
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